Hướng dẫn cài aerosim blockset 1.2

distribution on the AeroSim CD is version 0.9.8. To install it on your hard disk, launch the installation program

fgsetup- 0.9.8a.exe

. if you already have a different version of FlightGear that you would like to keep, simply install the 0.9.8 version from the AeroSim CD to a new directory

FlightGear-0.9.8

, or use your existing version with Aerosim (if your current version is 0.9.2, 0.9.4, or 0.9.6).

3. Installation of the Microsoft Flight Simulator Utilities:

The Flight Simulator utilities are located in the fsutil directory on the AeroSim Blockset CD. The following items are

To continue improving existing features and add new ones, FlightGear must make better use of computing power. Preparing for the widespread adoption of multi­core CPU architectures is an important step in FlightGear&

39;s development. Today, CPU clock rate has reached a plateau. The old idea, that features can be added without regard to their effect on performance because computers will become ever faster, have ceased to hold true. In addition, as more features are added, developers are increasingly bumping up against existing limitations in the current FlightGear architecture. Now would be a good time to begin the process of restructuring FlightGear to address the above issues. This proposal describes a new architecture for FlightGear, one which would greatly improve FlightGear&

39;s efficiency and flexibility by making extensive use of parallel processing. It is also hoped that this new architecture will improve the quality of multiuser sessions, as well as providing truer support ...

With the growing demand for Unmanned Arial Vehicles in both military and commercial applications comes a proportional increase in demand to test the flight algorithms in a safe, repeatable environment. The purpose of this project is to facilitate the development of these algorithms by providing a C++ software testbed to optimize proposed controllers. We have successfully implemented a purely custom flight control system that communicates with a 3D simulator (FlightGear) and can stabilize a standard fixed wing aircraft to steady level flight from a reasonably disturbed position. Moreover, we have proven basic maneuvering through steady level turns and climbs. Now, guidance, navigation and controls engineers are able to quickly and easily test fixed wing flight path algorithms in a purely open source environment – this capability has never been implemented at the University of Michigan to our knowledge.

Commercialized flight simulators are considered as a training tool for aircrafts, validated by pilots of real systems. The aerodynamic aspect of aircrafts existing on the libraries of these simulators is treated in a shallow way. For example, the MicroSoft Flight Simulator 2004 (MSFS 2004), which is used in this work, uses the file " aircraft.cfg " of the folder " Flight Simulator 9 " to stock some values that will be multiplied by the aerodynamic coefficients derivatives that are considered unknown and vary in time. These aerodynamic coefficients are important in the evaluation of the aircraft performance and stability-control characteristics. These coefficients also can be used in the automatic flight control systems and mathematical model of flight simulator. The Microsoft Flight Simulator has APIs, developed by Microsoft and third party programmers, which allow integration of new " add-ons " and external software and hardware modules. In this paper, we propose to present the integration of an aircraft's (F-16) virtual model in the Microsoft Flight Simulator FS-2004, and the procedure of identifying its aerodynamic coefficients.

The application of computer graphics has resulted in a universal method of displaying events or addressing engineering challenges. A mix of graphic and computer talents can help with a variety of technological issues. The discipline of flight simulation is one of the most important areas where computer graphics may be applied. The software needed to show three-dimensional scenes for flight training isn't widely available. The various operating parameters for simulated flight landings are described in detail. The goal of this project is to write the programmes that will allow a pilot to view a three-dimensional scene from any position and viewpoint, resulting in a flight simulator game. The purpose of this simulator is to teach you about space mathematics, pitch, yaw, and roll, as well as how to create fractal landscapes. With all of the controls at your disposal, this is one of those "easy to learn, difficult to master" scenarios.