Dragon quest heroes 2 đánh giá năm 2024

Over the last few years Omega Force has done an excellent job of adjusting its reputation to be more than just “the Dynasty Warriors studio.” It has been taking on high-profile franchises like Zelda and Attack on Titan, and delivering novel experiences within its self-established action boundaries. The original Dragon Quest Heroes marked the strongest step forward for its musou action in 2015. The sequel is not a flying leap backwards, but does move in the wrong direction.

In most ways, it follows the formula of its predecessor. You control a collection of original characters trying to figure out what went wrong in a normally peaceful world. Formerly friendly monsters are now on the offensive, and while you’re fighting off the hordes and trying to return peace, characters from past Dragon Quests appear, quickly abandoning their own journeys to get back to their dimension in order to help you solve your problems.

The characters’ motivations are universally shallow (even the new ones who have the most to gain by bringing back peace), amounting to not much more than chasing a fight wherever they can find one. But their personalities are strong and defined, which makes hanging out with them entertaining – even the guest characters I didn’t know. The story offers some twists and turns, but mostly sticks to common tropes I saw coming. The story is not the destination, but I was compelled to see it to its end thanks to its cast.

The combat is also familiar. You hack and slash your way through large-scale battles using the occasional magic attack, build up your combo until you can unleash a super-powerful attack, and then start the cycle over. The action is fun in its simplicity, but gets repetitive long before defeating your millionth enemy. This time around you can play missions with friends online in a limited capacity, which is a welcome cooperative experience, even if adding real humans to your party doesn’t change how you approach each battle.

The biggest change from the original is the structure of the world. Instead of using an airship and flying to smaller levels, you now have the whole country available to you with the opportunity to unlock fast-travel as you progress. Exploring the larger areas is interesting, as it places you on a battlefield that isn’t constantly demanding your attention in various sections of the map. You’re free to explore and fight at your leisure as you make your way to the destination. These levels also lead to more enjoyable sidequests; you can pursue the bonus tasks of collecting items or fighting specific enemies without having to replay previously completed levels, and these areas are big enough that you don’t retread your steps too much.

With all that extra space, small levels requiring smart, tactical use of collected monsters are few and far between. I liked sending monsters east while I fought west to protect the middle in the first game, but in Dragon Quest Heroes II, that level of strategy rarely surfaces. Most of the levels not in the larger areas are bland point-A-to-point-B affairs. Often I was grabbing a monster and immediately unleashing it with little thought toward planning. The strategy element may be gone, but the new ability to temporarily turn into familiar Dragon Quest monsters is a worthy wrinkle to the mechanic. Becoming an ultra-strong monster for a few seconds is empowering, and stomping around as one of the characters you’ve been fighting is fun.

Dragon quest heroes 2 đánh giá năm 2024

A number of levels try to mix things up, which is admirable in a style of game often derided for being repetitive, but nearly all of them come up short. One mission makes you run back and forth across a level to track down a disguised guard. Another has you memorizing the path through a series of portals while the characters openly complain about getting lost. Other levels force you to fight while trudging through deep water, or sliding on giant patches of ice, which is simply not fun. Perhaps the worst offender, however, is a thankfully short sequence where you lose all your weapons and must stealth your way past a number of giant robots. Dynasty Warriors-style action and stealth don’t mix.

For all its shortcomings, Dragon Quest Heroes II ends up a perfectly adequate beat-em-up. I encountered few surprises during my playthrough, but the simple fun of being a single soldier against an army of colorful Dragon Quest baddies is undeniable. I still prefer the original Dragon Quest Heroes, but this sequel continues to inspire confidence in Omega Force as it continues to experiment with its brand of action.

Dragon Quest Heroes II, the sequel to 2015’s Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, has finally made the long journey from Japan to our fair shores. Thankfully Player2 has an enthusiastic pair of Dragon Quest aficionados who were both eager to share their thoughts about the latest from the Dragon Quest X Dynasty Warriors crossover. We’ll leave it to Player2’s own Stephen Del Prado and Paul James to take it from here.

Paul: So Stephen, we’ll not drag our feet too long in some of the initial formalities, Dragon Quest Heroes II to me doesn’t engage me to the same level that the first did. I attribute this largely due to the fact that there are very few differences between the original, which I enjoyed, but began to tire of as I pushed beyond hour 30, and its sequel. Now to an extent this is expected, after all, the core Dragon Quest series has hardly evolved over its many years, but in the case of Heroes, it quickly left me with a “been there, done that” attitude. Before we get into some of the finer points of the game, what was your overall feeling of the experience?

Stephen: I have to echo your sentiments Paul, despite some of the positive changes the developers have made to the formula Dragon Quest Heroes II just hasn’t grabbed me – that’s not to say that the game isn’t enjoyable, but I certainly don’t feel compelled to race through it. Instead, it feels like something I’ll jump into for an hour or so when I’m short on time and want to obliterate swarms of enemies, which is what the Dynasty Warriors games have always been good for in my opinion. While this might sound a bit down on the game, there has actually been a few quality of life improvements made by the developers which I think help put it above the first title. Personally, I’ve found the switch to a slightly more open game world a positive one. Even though it’s really just a clever variation on the map screen from the previous game, it provides the illusion of a more complete world to explore.

Dragon quest heroes 2 đánh giá năm 2024

Paul: Back in the day the Dynasty Warriors games were something of a comfort food for me; they were mindless hack-and-slashers, and I feel as though Dragon Quest Heroes II, where its predecessor had me engaged throughout, hasn’t quite gripped me in the same way. Part of that is fuelled by my hatred towards Healix, the heal-slime ally who drove me around the bend in the first game and has driven me mad once again in the sequel. The other part is that the sequel has done very little to differentiate itself from its older sibling, sure there are some small attempts to shake things up; the open world aspect is cool while the attempted online multiplayer is clever but could have been broader in scope. I do like those, as well as a handful of the other inclusions, but they all felt as though they could have been expanded further. You and I messed about with some of the online options, what was your take on them?

Stephen: For some reason, I was under the impression that it was possible to co-op the entire campaign, which is sorely not the case here. Instead, players can partner up to conquer dungeon maps that in reality are little more than horde style waves with a beefed-up boss enemy to cap it off. While this was enjoyable in short bursts, I can’t see it as something I’d go back to regularly, especially with the inconvenient multiplayer system which requires getting through multiple menus to access. Unlike you Paul, I don’t actually mind Healix or his slime based puns. What I take the most offence at is the uninspired storyline that is even more daft than that of the first game. The main characters Lazarel and Teresa are almost identical to Luceus and Aurora from Dragon Quest Heroes, albeit with a personality swap. Once again, Square-Enix prefers to wallow in nostalgia, contriving to bring many characters from past main series DQ games into the fold. To be completely honest, I find it difficult to cycle through the amount of characters on offer after I settle into the rhythm of a set group, so such a large cast of characters feels wasted on me. How do you approach the stable of characters?

Dragon quest heroes 2 đánh giá năm 2024

Paul: That actually was one of my primary complaints about the original, that hasn’t been rectified in the sequel. I would have loved to have faced scenarios where you will require the skills of particular party members. This would have created an added layer of strategy that would keep me immersed that little bit more; consequently, I spend all my time with largely the same party, and just went through the motions from encounter to encounter. There’s just not enough to differentiate each of the playable characters to convince me to take the time to learn each of their nuances. I’ve been hammering into the game so far, so I might take a step back and discuss some of the positives, outside of Healix I was quite happy with the voicework, while the world is quite nicely detailed and the musical score lifts a few tracks from previous DQ games to add a comforting feel to the experience, one I very much appreciated. What did you make of the overall presentation of the game?

Stephen: I really enjoy Dragon Quest aesthetically, from Akira Toriyama’s design work to the music by Koichi Sugiyama. I think one of the most appealing things about the series is unlike some of its peers, Dragon Quest has retained the same look through multiple generations, becoming close to ‘comfort food’ for longtime genre fans. While the gameplay here differs greatly from main-series DQ titles, there’s no faulting the presentation and it actually has me more excited for the eventual release of Dragon Quest XI. As you’ve said, up to this point it probably sounds like we’ve been very down on Dragon Quest Heroes 2, but I think it has more to do with the fact that it retreads a lot of familiar ground for both of us. For hardcore fans of the first title, there’s no reason not to pick up Dragon Quest Heroes 2.

Dragon quest heroes 2 đánh giá năm 2024

Paul: Familiarity is a good thing for fans of long term franchises – it grounds the player with something familiar, before introducing new concepts and ideas that allows you to differentiate between titles within the same series. The problem for Dragon Quest Heroes II is that it fails to provide anything different of substance and so for a more casual consumer of the Dragon Quest franchise, there’s little incentive to pick the game up. On the other hand, if you’re a long-time fan of one of Japan’s greatest IP, you’ll no doubt appreciate the many touchstones present, and will relish in another opportunity to play in the Dragon Quest universe.